The final of the 6 games on this day was to be the very new Shipwrecked room at Breakout Liverpool, which after the previous game in Leeds, was a 75 mile drive through rush hour traffic at the end of what was already a very long and tiring day. All the time travelling, we were intimating to Adam that we were going for food in Liverpool, and he was insisting on trying to book a 6th room for the night, obviously, we’d got there first! We’d liaised with Breakout to order in pizzas etc to also give them a little treat as well ( we do tend to treat them all pretty well) as well as to give us so much needed recovery time from the previous games, as well as the drive!
From the website: Can you escape the famous Soldado Pirate shipwreck with Captain Chiver’s most prized and valuable treasure before his ghost that endlessly haunts the ship finds you, and drags you down into his watery grave? You have 60 minutes to search the ship and find your way out with the riches.
Shipwrecked is only a 3/5 rated difficulty, and it was a good job as 2 out of the 3 of us were exhausted, with only Adam showing any energy. The room is set up well, kind of cavey/sandy and you kind of get the feel that Breakout have put a lot of thought into the room to get this “feel” right.
Whilst playing, we did come across an issue we hadn’t before. There were 2 locks, both coloured the same, and after some cryptic messages on the monitor, the game controller paused the time and came into the room. Unfortunately on the set up of the game, they had put the wrong lock in the wrong place, meaning we had access to places we shouldn’t, and had no access to things we should. The quick way to solve this should have been to simply swap the locks over and allow us to continue, however, we continued on. This meant that answers to clues we had were wrong, and lots of shouting and conversation with the screens had to be done, to allow us to continue in the game at certain points. This obviously held us up quite a bit, as well as frustrated us a hell of a lot.
However, we progressed with the game, which had some damn enjoyable puzzles as well as a series of well themed puzzles/clues/answers all associated with the style of the game, and we escaped with approx 10 mins remaining ( although I can’t quite remember).
The game was certainly an enjoyable one, although in this instance, let down by an error in the game set up. It is quite an easy game, so if you’re experienced, play this one for fun rather than the challenge, or even go for a record time?