Reviews are from the last few weeks, we all played Forger and Dark Ages, with Adam and ER playing Blueprint this time…
Code to Exit – The Blueprint
Recently, we found some spare time on their hands and spotted that Code to Exit, in Altrincham, had a slot open for their 1st room, so went down to take on The Blueprint (Edward Teller’s Room). On arrival, the venue was easy to find as it is situated on the main road through Altrincham town centre. There is lots of parking to be found at the rear where there is a large retail park with a Pizza Hut among other shops. It’s a 2 minute walk back to the front where you can’t miss the bright orange sign showing where the building is.
We were met by Zoltan, who is one of the nicer hosts we’ve met. He and his business partner Andras own, run and build all the games here (more on that later), and they clearly love what they do, not just the hosting side of things but they have a genuine love for the building of puzzles, coming up with their own unique ones, and just for the Escape Game industry as a whole.
The venue is small, with most briefings taking place within the rooms itself for ease. Again, Zoltan and Andras have done very well to maximise the space they have, and have come up with some unique ways to ensure that they can produce a good room in such small areas.
So, onto the game itself, The Blueprint (Edward Teller’s Room). The story, taken from the Code to Exit website, was as follows: “This room will present you with an exciting quest. The goal is to travel back in time to the 1950s. There, you must search and acquire the blueprints of the hydrogen bomb and then return them to the future via the time gate. In order to achieve this goal you have to find the lost parts of the time machine, install them and repair it.”
Zoltan gave us the briefing within the room and after he was done, we were off, once he’d started the clock, that is!
The room was definitely in keeping with the time period that the story related to, with a lot of the desks, chairs and props all appropriately aged, no IKEA furniture here! There is one thing that leaps out at you as soon as you walk in, where you find yourself wondering what that is for. Play it! Not only is it fun to play with, it’s used in the most unique way possible, and we found ourselves smiling when the secret it held was revealed.
The game wasn’t too linear, although there were spots it had to be, but it had a natural flow and you should always feel that you know where you are when you’re playing. This is one of those games as well where the storyline meshes very well with the puzzles, so the scientist among us (Ellen Rose!) found that she loved how it worked. It’s not the hardest room that Code to Exit have, but we would recommend that you take no more than four players – mostly because it’ll be a bit cramped otherwise!
Now, a slight confession. Asa and Adam played this quite some time ago, when Code to Exit only had one room. As we are so far behind on our reviews, Adam and Ellen Rose have been revisiting rooms that Ellen Rose hasn’t played and Adam can’t remember (after 55 rooms, a lot of them merge together – A), so they went to (re)play this room last month.
Time 29.49 New Record! Without help! Congratulations!
Another record for us (well, Ellen Rose, she did most of the work), and hopefully one that will not be beaten! Code to Exit are well worth a visit, and good value too, which can be found at http://www.codetoexit.com or on Groupon, where they sometimes have deals for The Blueprint.
Code to Exit – The Forger
After the brilliant day that was ExtremEscape and Escape Quest, the Escape Game Addicts found themselves with the bug to play again and with one of us having had a transfer in work to Altrincham, it was easy to book Code to Exit for an early evening trip so off we went! We booked in to play both of their remaining rooms, and started with The Forger.
“In the studio of the century’s best forger, you will find plenty of famous paintings. But only one of them is an original! This painting is not only very expensive but is also your only way out; it is the key and the single code to exit this room. You have 60 minutes to find the original and escape from the room!”
The room was a similar size as The Blueprint (maybe slightly bigger) so when we walked in, we already knew two things. One, look EVERYWHERE and two, expect something unique. We got both! Unlike The Blueprint, though, this room was pretty much non-linear, and the three of us were often able to work on our own doing a puzzle before moving onto the next. The room does come together at the end, and you are able to easily work out where exactly you are within the game and how more there is to do.
Again, the props fit the storyline very well, as we’ve come to expect from Code to Exit, and speaking to Andras afterwards it was clear that all of the puzzles had been designed in-house, with Adam finding himself wondering how they came up with some of the puzzles! Escaped with a time of 42:02.
This room seemed easier to us than The Blueprint but we think this is because the game is a lot different than most other games we’ve played so far. Either way, it’s definitely a game we would recommend to all comers, although again you won’t need any more than 4 players because it will get a bit cramped!
Code to Exit – The Dark Ages
After a bit of a rest and a discussion on the merits of taking bookings from stag do’s (we hope that room has aired out okay!) we regrouped once more for the second room of the day, and the final room for us at Code to Exit, The Dark Ages.
“This game takes you back to the time of the Legend of Camelot. By revealing the secrets of the castle, you will be able to rescue the mystical Excalibur. Once you have the mythical sword you are only a step away from acquiring the Holy Grail. You need team work, skills and excellent powers of observation to complete the mission in time..”
For this room, you receive your briefing in the main waiting room before being led down to the basement, down a flight of stairs, where you begin. This room is the only room at Code to Exit where you need to gain access to the main room, and once that was quickly done, we were in and our jaws dropped. It was like we’d gone back to the Dark Ages, or the Aztec zone in the Crystal Maze!
This room is dominated by three big puzzles at first sight, all of which are quite physical. You will need patience for these, which one of us did not, sadly! However, there’s a lot more to the room than just the three puzzles, and some of the technology used in this room is amazing (plus the way its hidden is even better), one thing you have to do in particular will blow your mind.
Again, this room is very non-linear, which is needed due to the amount of work that has to be done. Some puzzles are best to work as a team, some are better to leave to one person to focus on. One of the puzzles took Ellen Rose a good 10-15 minutes, and the feeling of elation when she finally completed it summed up the room. You’ll get frustrated, you’ll want to kick things…but at the end you’ll come out with a beaming smile on your face, and that’s what we did, with a time of 54:11.
This was a room we thought we weren’t going to get out of, but in the end we did and you’ll feel the same. Out of the three rooms Code to Exit have, this is probably the best, but all of us could make a case for all three. Either way, Code to Exit are here to stay and anyone who hasn’t, should go down to Altrincham and give them a shot. They’re cheaper for small groups, plus they have Groupon’s and they have a pair of very enthusiastic owners who clearly love the business, all ingredients for a successful escape room.